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author | Stefano Brivio <sbrivio@redhat.com> | 2021-08-26 21:10:48 +0200 |
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committer | Stefano Brivio <sbrivio@redhat.com> | 2021-09-01 17:00:27 +0200 |
commit | 77d4efa23620700b369270f086facdf87b6194b4 (patch) | |
tree | deef7d52189b5f052240db153110a9bb236cb858 /udp.c | |
parent | cd04d238b2d98688962ee372232b04466dc8f938 (diff) | |
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udp: Handle partial failure in sendmmsg() to UNIX domain socket
Similarly to the handling introduced by commit "tcp: Proper error
handling for sendmmsg() to UNIX domain socket" for TCP, we need to
deal with partial sendmmsg() failures for UDP as well.
Here, we can lose messages, but we need to make sure that the last
message is delivered completely, otherwise qemu will fail to
reassemble further packets. For UDP, this is somewhat complicated
by the fact that one message might include multiple datagrams, and
we need to respect message boundaries: go through headers, and
calculate what we need to re-send, if anything.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
Diffstat (limited to 'udp.c')
-rw-r--r-- | udp.c | 80 |
1 files changed, 60 insertions, 20 deletions
@@ -644,9 +644,11 @@ static void udp_sock_handler_splice(struct ctx *c, union epoll_ref ref, void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, struct timespec *now) { - int i, iov_in_msg, msg_i = 0; + int iov_in_msg, msg_i = 0, ret; + ssize_t n, msglen, missing; + struct mmsghdr *tap_mmh; struct msghdr *cur_mh; - ssize_t n, msglen; + unsigned int i; if (events == EPOLLERR) return; @@ -664,7 +666,7 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, cur_mh = &udp6_l2_mh_tap[msg_i].msg_hdr; cur_mh->msg_iov = &udp6_l2_iov_tap[0]; msg_i = msglen = iov_in_msg = 0; - /* TODO: Explicit AVX2 vectorisation of this loop */ + for (i = 0; i < n; i++) { struct udp6_l2_buf_t *b = &udp6_l2_buf[i]; size_t ip_len, iov_len; @@ -725,7 +727,7 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, udp6_l2_iov_tap[i].iov_len = iov_len; /* With bigger messages, qemu closes the connection. */ - if (iov_in_msg && msglen + iov_len > SHRT_MAX) { + if (iov_in_msg && msglen + iov_len > USHRT_MAX) { cur_mh->msg_iovlen = iov_in_msg; cur_mh = &udp6_l2_mh_tap[++msg_i].msg_hdr; @@ -737,14 +739,7 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, iov_in_msg++; } - if (c->mode == MODE_PASTA) - return; - - cur_mh->msg_iovlen = iov_in_msg; - - sendmmsg(c->fd_tap, udp6_l2_mh_tap, msg_i + 1, - MSG_NOSIGNAL | MSG_DONTWAIT); - pcapmm(udp6_l2_mh_tap, msg_i + 1); + tap_mmh = udp6_l2_mh_tap; } else { n = recvmmsg(ref.s, udp4_l2_mh_sock, UDP_TAP_FRAMES, 0, NULL); if (n <= 0) @@ -753,7 +748,7 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, cur_mh = &udp4_l2_mh_tap[msg_i].msg_hdr; cur_mh->msg_iov = &udp4_l2_iov_tap[0]; msg_i = msglen = iov_in_msg = 0; - /* TODO: Explicit AVX2 vectorisation of this loop */ + for (i = 0; i < n; i++) { struct udp4_l2_buf_t *b = &udp4_l2_buf[i]; size_t ip_len, iov_len; @@ -801,7 +796,7 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, udp4_l2_iov_tap[i].iov_len = iov_len; /* With bigger messages, qemu closes the connection. */ - if (iov_in_msg && msglen + iov_len > SHRT_MAX) { + if (iov_in_msg && msglen + iov_len > USHRT_MAX) { cur_mh->msg_iovlen = iov_in_msg; cur_mh = &udp4_l2_mh_tap[++msg_i].msg_hdr; @@ -813,15 +808,60 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, iov_in_msg++; } - if (c->mode == MODE_PASTA) - return; + tap_mmh = udp4_l2_mh_tap; + } - cur_mh->msg_iovlen = iov_in_msg; + if (c->mode == MODE_PASTA) + return; - sendmmsg(c->fd_tap, udp4_l2_mh_tap, msg_i + 1, - MSG_NOSIGNAL | MSG_DONTWAIT); - pcapmm(udp4_l2_mh_tap, msg_i + 1); + cur_mh->msg_iovlen = iov_in_msg; + ret = sendmmsg(c->fd_tap, tap_mmh, msg_i + 1, + MSG_NOSIGNAL | MSG_DONTWAIT); + if (ret <= 0) + return; + + /* If we lose some messages to sendmmsg() here, fine, it's UDP. However, + * the last message needs to be delivered completely, otherwise qemu + * will fail to reassemble the next message and close the connection. Go + * through headers from the last sent message, counting bytes, and, if + * and as soon as we see more bytes than sendmmsg() sent, re-send the + * rest with a blocking call. + * + * In pictures, given this example: + * + * iov #0 iov #2 iov #3 iov #4 + * tap_mmh[ret - 1].msg_hdr: .... ...... ..... ...... + * tap_mmh[ret - 1].msg_len: 7 .... ... + * + * when 'msglen' reaches: 10 ^ + * and 'missing' below is: 3 --- + * + * re-send everything from here: ^-- ----- ------ + */ + cur_mh = &tap_mmh[ret - 1].msg_hdr; + for (i = 0, msglen = 0; i < cur_mh->msg_iovlen; i++) { + if (missing <= 0) { + msglen += cur_mh->msg_iov[i].iov_len; + missing = msglen - tap_mmh[ret - 1].msg_len; + } + + if (missing) { + uint8_t **iov_base; + int first_offset; + + iov_base = (uint8_t **)&cur_mh->msg_iov[i].iov_base; + first_offset = cur_mh->msg_iov[i].iov_len - missing; + *iov_base += first_offset; + cur_mh->msg_iov[i].iov_len = missing; + + cur_mh->msg_iov = &cur_mh->msg_iov[i]; + + sendmsg(c->fd_tap, cur_mh, MSG_NOSIGNAL); + break; + } } + + pcapmm(tap_mmh, ret); } /** |