| Commit message (Collapse) | Author | Age | Files | Lines |
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For some reason, on 4.19, splice() doesn't honour SOCK_NONBLOCK from
accept4() while reading from a TCP socket. Pass SPLICE_F_NONBLOCK
explicitly in all cases.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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If the window isn't updated on !c->tcp.kernel_snd_wnd, we still
have to send ACKs if the ACK sequence was updated, or if an error
occurred while querying TCP_INFO.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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doesn't match
...and while at it, reverse the operands in the window equality
comparison to detect the need for fast re-transmit: it's easier
to read this way.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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I thought I'd get away with it, but no, after some clean-ups, I
finally got a socket with number 0. Fix up all the convenient,
yet botched assumptions.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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With a batched sendmsg(), this is now beneficial.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Caching iov_len for messages from socket doesn't actually decrease
overhead by the tiniest bit, and added a lot of complexity. Drop
that.
Also drop the sendmmsg(), we don't need to send multiple messages
with TCP, as long as we make sure no messages with a length
descriptor are sent partially, qemu is fine with it.
Just like it's done for segments without data (flags), also defer
the sendmsg() for sending data segments, to improve batching.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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It makes no sense to include an IPv6 header in the calculation for
clamping MSS on IPv4.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Otherwise, tcp4_l2_flags_buf_t is not consistent with tcp4_l2_buf_t and
header fields get all mixed up in tcp_l2_buf_fill_headers().
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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List of allowed syscalls comes from comments in the form:
#syscalls <list>
for syscalls needed both in passt and pasta mode, and:
#syscalls:pasta <list>
#syscalls:passt <list>
for syscalls specifically needed in pasta or passt mode only.
seccomp.sh builds a list of BPF statements from those comments,
prefixed by a binary search tree to keep lookup fast.
While at it, clean up a bit the Makefile using wildcards.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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This should be a reasonable balance between quick connection
establishment and a fast start-up.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Move netlink routines to their own file, and use netlink to configure
or fetch all the information we need, except for the TUNSETIFF ioctl.
Move pasta-specific functions to their own file as well, add
parameters and calls to configure the tap interface in the namespace.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Based on a patch from Giuseppe Scrivano, this adds the ability to:
- specify paths and names of target namespaces to join, instead of
a PID, also for user namespaces, with --userns
- request to join or create a network namespace only, without
entering or creating a user namespace, with --netns-only
- specify the base directory for netns mountpoints, with --nsrun-dir
Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
[sbrivio: reworked logic to actually join the given namespaces when
they're not created, implemented --netns-only and --nsrun-dir,
updated pasta demo script and man page]
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...it's probably possible that we might need to reset a connection
together with a FIN segment.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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That's the first thing we have to do, before sending SYN, ACK:
if tcp_send_to_tap() fails, we'll get a lot of useless events
otherwise.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...from 11MiB to 155KiB for 'make avx2', 95KiB with -Os and stripped.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Now that we have a proper function checking when and how to send
ACKs and window updates, we don't need to duplicate this logic in
tcp_data_from_tap().
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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I fell for this already: the sending buffer might shrink later!
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...using pre-cooked buffers, just like we do with other segments.
While at it, remove some code duplication by having separate
functions for updating ACK sequence and window, and for filling in
buffer headers.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Sometimes we can get up to 6-7us minimum RTT for local connections too.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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A large pool helps marginally with CRR latency, but has detrimental
effects on TCP memory pressure.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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With an increased sending buffer size for the AF_UNIX socket, we
can get slightly lower overhead.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...to spare some syscalls. If it's not enough, the timer will take
care of it.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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The receiver might take this as a duplicate ACK othewise.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Now that we fixed the issue with small receiving buffers, we can
safely increase this back and get slightly lower syscall overhead.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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If net.core.rmem_max and net.core.wmem_max sysctls have low values,
we can get bigger buffers by not trying to set them high -- the
kernel would lock their values to what we get.
Try, instead, to get bigger buffers by queueing as much as possible,
and if maximum values in tcp_wmem and tcp_rmem are bigger than this,
that will work.
While at it, drop QUICKACK option for non-spliced sockets, I set
that earlier by mistake.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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If the connection is local or the RTT was comparable to the time it
takes to queue a batch of messages, we can safely use a large MSS
regardless of the sending buffer, but otherwise not.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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If we start with a very small sending buffer, we can make the kernel
expand it if we cause the congestion window to get bigger, but this
won't reliably happen if we use just half (other half is accounted
as overhead).
Scale usage depending on its own size, we might eventually get some
retransmissions because we can't queue messages the sender sends us
in-window, but it's better than keeping that small buffer forever.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...and from the sending socket only if the MTU is not configured.
Otherwise, a connection to a host from a local guest, with a
non-loopback destination address, will get its MSS from the MTU of the
outbound interface with that address, which is unnecessary as we know
the guest can send us larger segments.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Detecting bound ports at start-up time isn't terribly useful: do this
periodically instead, if configured.
This is only implemented for TCP at the moment, UDP is somewhat more
complicated: leave a TODO there.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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This introduces a number of fundamental changes that would be quite
messy to split. Summary:
- advertised window scaling can be as big as we want, we just need
to clamp window sizes to avoid exceeding the size of our "discard"
buffer for unacknowledged data from socket
- add macros to compare sequence numbers
- force sending ACK to guest/tap on PSH segments, always in pasta
mode, whenever we see an overlapping segment, or when we reach a
given threshold compared to our window
- we don't actually use recvmmsg() here, fix comments and label
- introduce pools for pre-opened sockets and pipes, to decrease
latency on new connections
- set receiving and sending buffer sizes to the maximum allowed,
kernel will clamp and round appropriately
- defer clean-up of spliced and non-spliced connection to timer
- in tcp_send_to_tap(), there's no need anymore to keep a large
buffer, shrink it down to what we actually need
- introduce SO_RCVLOWAT setting and activity tracking for spliced
connections, to coalesce data moved by splice() calls as much as
possible
- as we now have a compacted connection table, there's no need to
keep sparse bitmaps tracking connection activity -- simply go
through active connections with a loop in the timer handler
- always clamp the advertised window to half our sending buffer,
too, to minimise retransmissions from the guest/tap
- set TCP_QUICKACK for originating socket in spliced connections,
there's no need to delay them
- fix up timeout for unacknowledged data from socket
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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A random initial sequence number based on a secret has already been
there for a while.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Until now, messages would be passed to protocol handlers in a single
batch only if they happened to be dequeued in a row. Packets
interleaved between different connections would result in multiple
calls to the same protocol handler for a single connection.
Instead, keep track of incoming packet descriptors, arrange them in
sequences, and call protocol handlers only as we completely sorted
input messages in batches.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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This significantly improves fairness in serving concurrent connections.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...we now have SPLICE_FIN_{FROM,TO,BOTH} too.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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That might just mean we shut down the socket -- but we still have to
go through the other states to ensure a orderly shutdown guest-side.
While at it, drop the EPOLLHUP check for unhandled states: we should
never hit that, but if we do, resetting the connection at that point
is probably the wrong thing to do.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Now that we dropped EPOLLET, we'll keep getting EPOLLRDHUP, and
possibly EPOLLIN, even if there's nothing to read anymore.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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That's a guarantee that we don't need to retry writing.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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EPOLLHUP just means we shut down one side of the connection on
*one* socket: remember, we have two sockets here.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...throughput isn't everything: this leads (of course) to horrible
latency with small, sparse messages. As a consequence, there's no
need to set TCP_NODELAY either.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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If we're at the first message in a batch, it's safe to get the
window value from it, and there's no need to subtract anything for
a comparison on that's not even done -- we'll override it later in
any case if we find messages with a higher ACK sequence number.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...so that we don't try to close them again, even if harmless.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...tcp_handler_splice() doesn't guarantee we read all the available
data, the sending buffer might be full.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Checking it only when the cached value is smaller than the current
window of the receiver is not enough: it might shrink further while
the receiver window is growing.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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...otherwise, we'll mix indices with non-spliced connections.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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socket
If we couldn't write the whole batch of received packets to the socket,
and we have missing segments, we still need to request their
retransmission right away, otherwise it will take ages for the guest to
figure out we're missing them.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
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