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authorDavid Gibson <david@gibson.dropbear.id.au>2023-09-08 11:49:47 +1000
committerStefano Brivio <sbrivio@redhat.com>2023-09-08 09:16:04 +0200
commit7b56117dae0f19c176d852ec7ee1f01937a994c7 (patch)
treed22540a4f9b6365413cad1bc99bd09bcaad5e08f /udp.h
parent043a70b88591777f3eb0b3597c188cfc59ed03f6 (diff)
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udp, tap: Correctly advance through packets in udp_tap_handler()
In both tap4_handler() and tap6_handler(), once we've sorted incoming l3 packets into "sequences", we then step through all the packets in each DUP sequence calling udp_tap_handler(). Or so it appears. In fact, udp_tap_handler() doesn't take an index and always starts with packet 0 of the sequence, even if called repeatedly. It appears to be written with the idea that the struct pool is a queue, from which it consumes packets as it processes them, but that's not how the pool data structure works. Correct this by adding an index parameter to udp_tap_handler() and altering the loops in tap.c to step through the pool properly. Signed-off-by: David Gibson <david@gibson.dropbear.id.au> Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
Diffstat (limited to 'udp.h')
-rw-r--r--udp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/udp.h b/udp.h
index f553de2..0ee0695 100644
--- a/udp.h
+++ b/udp.h
@@ -11,7 +11,7 @@
void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events,
const struct timespec *now);
int udp_tap_handler(struct ctx *c, int af, const void *saddr, const void *daddr,
- const struct pool *p, const struct timespec *now);
+ const struct pool *p, int idx, const struct timespec *now);
int udp_sock_init(const struct ctx *c, int ns, sa_family_t af,
const void *addr, const char *ifname, in_port_t port);
int udp_init(struct ctx *c);