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author | David Gibson <david@gibson.dropbear.id.au> | 2023-09-08 11:49:47 +1000 |
---|---|---|
committer | Stefano Brivio <sbrivio@redhat.com> | 2023-09-08 09:16:04 +0200 |
commit | 7b56117dae0f19c176d852ec7ee1f01937a994c7 (patch) | |
tree | d22540a4f9b6365413cad1bc99bd09bcaad5e08f /udp.h | |
parent | 043a70b88591777f3eb0b3597c188cfc59ed03f6 (diff) | |
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udp, tap: Correctly advance through packets in udp_tap_handler()
In both tap4_handler() and tap6_handler(), once we've sorted incoming l3
packets into "sequences", we then step through all the packets in each DUP
sequence calling udp_tap_handler(). Or so it appears.
In fact, udp_tap_handler() doesn't take an index and always starts with
packet 0 of the sequence, even if called repeatedly. It appears to be
written with the idea that the struct pool is a queue, from which it
consumes packets as it processes them, but that's not how the pool data
structure works.
Correct this by adding an index parameter to udp_tap_handler() and altering
the loops in tap.c to step through the pool properly.
Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
Diffstat (limited to 'udp.h')
-rw-r--r-- | udp.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -11,7 +11,7 @@ void udp_sock_handler(struct ctx *c, union epoll_ref ref, uint32_t events, const struct timespec *now); int udp_tap_handler(struct ctx *c, int af, const void *saddr, const void *daddr, - const struct pool *p, const struct timespec *now); + const struct pool *p, int idx, const struct timespec *now); int udp_sock_init(const struct ctx *c, int ns, sa_family_t af, const void *addr, const char *ifname, in_port_t port); int udp_init(struct ctx *c); |